DevLog #1: Beginning of a journey
Welcome to the first devlog of Rise of the Underworld!
We are a two-man team from Belgium. We started working on this project a week ago and just finished our prototype. We are thrilled to continue working on this game and can’t wait to let you guys play.
Story
The year is 1359, 35 years ago the gates of the Underworld opened. The creatures from hell invaded the overworld bringing with them death and destruction. A guild was established with the sole purpose of stopping the invasion and drive the creatures back to the Underworld.
You play as one of the guild’s knights tasked to slay these creatures and restore peace to the overworld
Gameplay
The game is a pixelart hack and slash with some roguelike elements. You fight your way from floor to floor in randomly generated levels. After each floor you can choose between a number of abilities to help you in your journey. This allows for players to choose abilities which best match their playstyle (for example: choosing a shield for a more defensive playstyle or dash and double jump abilities for a more mobile playstyle,..).
Every floor is unique and will have some valuable items hidden around to help you fight the creatures from the Underworld.
The goal is to get as far as possible and beat the highscore.
Thank you for reading our first devlog. We will be making weekly devlogs from now on. Make sure to follow us!
Get Rise of the Underworld
Rise of the Underworld
A pixelart hack and slash with some roguelike elements set in a dark and grim setting
Status | In development |
Author | Rocket Shelter Studios |
Genre | Action, Fighting |
Tags | 2D, Dark, Endless, Fast-Paced, Hack and Slash, High Score, Pixel Art, Roguelike, Unity |
Languages | English |
More posts
- Rise of the Underworld 0.2.0: Castle of Blood UpdateOct 19, 2020
- Rise of the Underworld ReleaseAug 08, 2020
- Rise of the Underworld Devlog #4: Blood and BonesAug 01, 2020
- DevLog #3: A new foe has appeared!Jul 25, 2020
- DevLog #2: Animations and more!Jul 18, 2020
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