DevLog #1: Beginning of a journey


Welcome to the first devlog of Rise of the Underworld!

We are a two-man team from Belgium. We started working on this project a week ago and just finished our prototype. We are thrilled to continue working on this game and can’t wait to let you guys play.

Story

The year is 1359, 35 years ago the gates of the Underworld opened. The creatures from hell invaded the overworld bringing with them death and destruction. A guild was established with the sole purpose of stopping the invasion and drive the creatures back to the Underworld. 

You play as one of the guild’s knights tasked to slay these creatures and restore peace to the overworld

Gameplay

The game is a pixelart hack and slash with some roguelike elements. You fight your way from floor to floor in randomly generated levels. After each floor you can choose between a number of abilities to help you in your journey. This allows for players to choose abilities which best match their playstyle (for example: choosing a shield for a more defensive playstyle or dash and double jump abilities for a more mobile playstyle,..).


Every floor is unique and will have some valuable items hidden around to help you fight the creatures from the Underworld.

The goal is to get as far as possible and beat the highscore.


Thank you for reading our first devlog. We will be making weekly devlogs from now on. Make sure to follow us!

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