Rise of the Underworld Devlog #4: Blood and Bones
Hi everyone welcome to our 4th and final devlog for now. We will be releasing the demo of the game for free on itch.io next week on the 8th of August. Please give it a try and let us know what you think! We had a lot of fun working on this demo and we hope we can continue working on this game in the future if people want us to. Since we want to release the demo next week we spent a lot of time on polishing this week.
This week we added more animations and sprites and reiterated on some existing ones.
We did some minor tweaking on the run animation by applying some feedback we received on reddit.
We also tweaked the basic attack
We added a death animation for our protagonist to make his death look a little bit more interesting.
We’re not entirely satisfied yet, so we’ll be improving it next week.
We also tried to enhance the overall game feel. We added some blood particles and decals when attacking enemies. We also added some screenshake when damaging things and a heartbeat effect when you are close to death. We took a lot of inspiration from these talks from Vlambeer and Move or Die (https://youtu.be/AJdEqssNZ-U, https://www.youtube.com/watch?v=pmSAG51BybY)
Gameplay footage:
We have also been working on a soundtrack for the game.
Follow this link for a sneak peek:
https://soundcloud.com/rocket-shelter/rise-of-the-underworld-sneak-peak/s-E03Xz2...
Thank you for reading, As always you can follow our progress on our twitter as well!
Get Rise of the Underworld
Rise of the Underworld
A pixelart hack and slash with some roguelike elements set in a dark and grim setting
Status | In development |
Author | Rocket Shelter Studios |
Genre | Action, Fighting |
Tags | 2D, Dark, Endless, Fast-Paced, Hack and Slash, High Score, Pixel Art, Roguelike, Unity |
Languages | English |
More posts
- Rise of the Underworld 0.2.0: Castle of Blood UpdateOct 19, 2020
- Rise of the Underworld ReleaseAug 08, 2020
- DevLog #3: A new foe has appeared!Jul 25, 2020
- DevLog #2: Animations and more!Jul 18, 2020
- DevLog #1: Beginning of a journeyJul 14, 2020
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