DevLog #3: A new foe has appeared!
Hi folks!
Welcome to our 3rd dev-log of Rise of the Underworld. As always it has been a busy week with lots of tweaks and changes so let’s get into it!
Art
We added/tweaked a bunch of animations. The running animation wasn’t easy to make as it has more complicated frames than a typical attack animation, but we feel with a few more tweaks and details this animation will be done.
We also added some simple blood particles to enhance the experience while fighting the monsters.
Gameplay
A new enemy has been added: the spider!
These creatures like to hang from the ceiling and shoot you with their poison. When you’re close enough, they try to drop onto your head and attack you when you least expect it!
When you reach harder floors with more enemies, it will rain spiders and you’ll have to dodge them to survive.
Online Scoreboard
When you die your highscore is saved to the online scoreboard. This gives you an idea of your skill in our game in relation to other players.
Balancing
This week we put a lot of energy in balancing the game mechanics. This wasn’t an easy task but we have a feeling we’re getting close.
Thank you for reading, As always you can follow our progress on our twitter as well!
Get Rise of the Underworld
Rise of the Underworld
A pixelart hack and slash with some roguelike elements set in a dark and grim setting
Status | In development |
Author | Rocket Shelter Studios |
Genre | Action, Fighting |
Tags | 2D, Dark, Endless, Fast-Paced, Hack and Slash, High Score, Pixel Art, Roguelike, Unity |
Languages | English |
More posts
- Rise of the Underworld 0.2.0: Castle of Blood UpdateOct 19, 2020
- Rise of the Underworld ReleaseAug 08, 2020
- Rise of the Underworld Devlog #4: Blood and BonesAug 01, 2020
- DevLog #2: Animations and more!Jul 18, 2020
- DevLog #1: Beginning of a journeyJul 14, 2020
Leave a comment
Log in with itch.io to leave a comment.